Animation Mentor class 2 reel

I finally uploaded my animation reel after finishing class 2 of Animation Mentor… this includes my work from class 1 and class 2; only the first three shots are from class 2 (the back flip, the quick slip, and the jumping hips):

Of course, none of this will end up on my final job-searching reel. It’s all just practice. I find it a bit annoying to watch those first few class 2 shots; while I learned a lot doing them, I can still see that they need quite a bit more work. That back flip was especially difficult, and I picked a pretty dumb place for the camera to go. I should’ve put it at more of an angle so it would be easier to see both arms and legs at the same time. Also I don’t think the landing works very well. I think I was too lazy in my blocking, and by the time I moved into splining it was too hard to get the timing to right. (I wasn’t really lazy, just had a tough time managing my time that week. I’m still trying to balance work with animation studies with not going completely crazy.)

For the next few weeks I’ll be animating the lifting of a heavy box. Multiple mentors have told me: “Keep it simple! You’re still learning; this is practice!” But it’s easy to think of a box lift as being really boring. Nobody looks at a box lift and says “wow, what a great box lift!” And you see people animating all this running and jumping off walls and balancing on tall columns and you think: “Woah! I wanna do that! Like, right now!” But you have to calm down and think to yourself “silence, young grasshopper, in time you will come to wield such powers, but you first must focus on the basics.” And then you think: “But I am mortal! By the time I hold such lofty powerful powers of power, I will be be close to death and it will matter not!” And then you have to think: “Oh, do shut up!” And then you think: “Don’t tell me to shut up!” And then you give yourself a slap and get back to work.

Why do so many people hate 3D movies?

The few reasons I can think of:

1. Prices are stupid. The extra money isn’t for the glasses. In fact, I’m not sure what it’s for. Does the projector cost that much more money to run? I doubt it. The production companies are just stupid. Less people coming to the theater? Let’s jack up the prices! They might be happily traveling down the road that will kill them, especially as Internet movie distribution becomes more prevalent with Internet TVs. But who knows how much money they’re making? Maybe they have nothing to complain about. But, from an audience point of view, $13 or more is just not worth it for seeing a movie one time in a theater. So I think this argument is entirely valid.

2. You get motion sickness. I don’t, but some people do. Obviously you don’t want to watch a movie that makes you sick.

3. The glasses look dorky. I don’t understand this one. They are uncomfortable in their “one-size-fits-all” design. It would be nice to have a pair that are designed more like sunglasses. But if you think you look like a dork in them, that’s just your own self-conscious fault. You’re in a darkened theater. If you’re concerned how you look in a movie theater, you have bigger problems than how you look in a movie theater.

4. Aesthetic reasons. I can only partly understand this. From what I’ve seen, when they convert 2D to 3D, it looks cardboard-cutout-ish and awful. Looks much better if they shoot it in 3D, or if it’s already CGI and they can just move the virtual camera (as long as they do it right; you can’t just move it over a random distance to the side, obviously). Supposedly they’ve gotten better at converting 2D to 3D, but the examples I’ve seen so far have been awful.

I don’t understand the larger argument of a 3D movie in general being bad. The real world is in 3D after all. Do you get mad that a movie isn’t in black and white or isn’t silent?

If you’re distracted by the beauty of the 3D (I do sometimes find myself thinking “ooh, this looks so cool!” especially in a good theater), why is that a bad thing? You could be equally distracted by the beauty of a character, or a set, or the music, or the cinematography, etc. Maybe you will not be as conscious of those other elements because you are more used to them, in which case being distracted by 3D is simply a matter of experience with it. Would you claim that the story is the only part of a movie that is allowed to be beautiful, that is allowed to affect you emotionally?

If it distracts you because you think it is ugly, why do you think it’s ugly? Is it just unconvincing for some reason? As I said, the real world is in 3D and you probably don’t go around with one eye closed because you find 3D ugly. It should make the movie more immersive; from an audience point of view, that’s the entire point of 3D; it makes the world of the film look more tangible. I think that’s awesome, and I hope it doesn’t go away anytime soon. (And I do hope 3D TVs stop using that flicker technology; that’s just annoying. Find a way to get both images up there at once.)

Boring first week of the year…

Happy New Year!

First piece of news: Animation Mentor Semester 3 has started!  My mentor this semester is Mike Gasaway, who directed quite a few episodes of Jimmy Neutron.  We had our first class Q&A on Tuesday, and it was awesome; I’m really looking forward to the semester.

Second piece of news: I’m still studying Blender.  I’m now about half-way through the book Blender Foundations.  Chapter I’m currently on: surfacing.  That is, applying textures to surfaces and tweaking the way the renderer calculates how the light bounces off surfaces. It’s really boring… uh… I mean interesting stuff.

Finally, novel update: I’m still planning my untitled fantasy novel.  This morning I completed my outlines for Chapter 13.  I currently have 45 chapters planned, so I’m only about 29% complete.  This will take a long time, apparently, and I’m only in the planning phase.

That’s pretty much it.  It’s been a pretty uneventful week here. *yawn*

My 2010 favorites

I hate to compare things I love.  But for the sake of a more interesting blog post, I’m going to anyway.  In real life, I don’t really like playing favorites, because different books and movies and stuff all have their own spirit, and are ultimately incomparable.  But let’s disregard that for a few moments.

For books, the nominees are books I finished reading for the first time this year, regardless of their release date.  Movies, TV shows, and film scores must be from 2010.  (Books I only read a few chapters from (which actually make up a majority of my reading) are not qualified.)

And here we go… and Happy New Year!

Year’s best live-action film…

inception (Obviously.)

Year’s best animated film…

dragon1

Year’s best TV show…

fringe

Year’s best film score…

dragon2

Year’s best non-fiction book…

genius

Year’s best fiction book…

anathem

Best whatever else…

Best documentary…

wsb

Best school…

am

Blender studies…

This week I’ve been working on my 2011 Goal #2: Learn to model an environment in Blender. I’ve been learning from the secret book of Blender modeling ninjas, which I stole from the master ninja’s house in the shadows of the night. OK, actually I’ve been studying from this book: Blender Foundations: The Essential Guide to Learning Blender 2.6 by D. Roland Hess. It’s an excellent book for someone who’s never used Blender before. I’m only on chapter 4, but just flipping through the pages ahead, it looks like it will cover all the basics I’ll need to achieve my goal. So far, I’ve only modeled a purdy little flower and a purdy little vase. If I have time after work tonight, I’ll continue on and model a chair and a table and post some pics. Nothing amazing at all, but I’m a newbie. I must say, there’s something very attractive about modeling. If you know what I mean, nudge nudge. No, I mean 3D modeling, the act of creating stuff from nothing. It makes one feel quite powerful. It’s the chance to build cathedrals, entire cities, things that never existed. Things that couldn’t exist in the real world.

The artist’s creed

I’ve been thinking about the artist’s creed. At least my version of it. This is all just my advice to artists from personal experience. Not that I have that much personal experience or have achieved anything very famous, but still…

For now, there are only three. I might think of some more later on as I go through life and become smarterer and smarterererish…

1. Don’t get excited

OK, you are allowed to get excited. It’s part of human nature. Just be careful that you’re not setting yourself up for later disappointment. Be honest with yourself about why exactly you’re excited. If it’s only your daydreams that are exciting you, recognize that, and make sure they do not become expectations.

The beginning of the creative process is, at least for me, the most exciting part of the creative process. (The second most exciting part is actually finishing something that you feel good about, but that has nothing to do with this rule.) When you get that first seed of an idea, that first inkling of something awesome, it can quickly become an obsession. You daydream about it all night and day. Oh, what wonderful possibilities!

But what is it that’s really exciting? It’s the possibilities. It’s the unknown. The unknown can be very exciting. It’s why movie trailers are exciting: they give just small pieces of info, leading us to wonder what the entire movie will be like. It’s why we wrap presents at Christmas: what could be in there? I can’t wait to find out!

But with the creative process, we work backwards. We daydream the movie trailer moments first, and that gets us all excited. The problem with this is obvious: we have to create the film. We have to fill in the details and make it something absolute instead of just of bunch of vague possibilities.

While the initial excitement can be a great motivator for getting to work, DO NOT mistake that excitement as a judgment of the completed work. You don’t have the completed work yet. You can’t judge it. You can’t even judge its potential. Something that does not yet really exist does not have potential.

I once met someone who was excited about an independent film he was working on, claiming it was bound to make millions … later on, he mentioned he was looking for someone to write the screenplay. Wait a sec. You don’t even have a screenplay?

In a similar manner, don’t get excited about potential success. If someone promises to make you rich, or to buy your work, or to make your screenplay into a film, or whatever, don’t get excited until it’s actually done, until it’s actually set in stone. When there’s a lot of money involved, many things can go wrong, many important people can change their minds. Save yourself from disappointment. Don’t let your expectations be denied by not having high expectations to begin with.

2. Never be satisfied

This rule requires much less description. It’s the age old philosophy of Kaizen. If you find yourself quite pleased with your work, it does not mean you’re a great artist, it means you’re stupid. OK, you can be a little satisfied. I’m not trying to argue you should always be in a state of self-loathing disappointment. But you should always be able to find something to improve upon. No work of art is perfect. Obviously, you must stop working on a project at some point if you ever want to do something else. As they say: “A work of art is never finished, only abandoned.”

3. Don’t be a critic

OK, you can be a critic. In fact, you need to be a critic of some sort to make any sort of creative decisions at all.

What I mean by this rule is: don’t be a critic instead of being creative. As Anton Ego says in Ratatouille: “The bitter truth we critics must face is that, in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so.”

Good critiques, even if subjective, serve the creative process. They help artists make choices. Lame critiques (that is, unasked-for critiques from non-creative people) are worthless. Still, they can make non-creative people feel productive and involved. So they’re not going to disappear anytime soon.

As an artist, do not give lame critiques your time. And don’t create them.

If someone asks for your honest opinion, as a creative person might, be honest, informative, and kind. It is better to say “This part of the story doesn’t work for me because I don’t understand this character’s motivations…” rather than “What the heck?! He can’t just do that! That’s stupid! You should die for writing this crap!”

If someone asks for your dishonest opinion, patronize him; that’s what he wants. “Oh, awesome! That’s very neat! Nice work!” If they need people to lie to them to make them feel good, that’s their problem. And maybe they just want to show you their work and don’t really give a crap what you really think. So be polite and don’t tell them. Unless, of course, you are honestly impressed. If the truth doesn’t hurt, it won’t hurt!

If no one asks for your opinion, why are you wasting your time telling them?

The End

Those are the three rules. As I said, I might think of some more later. For now, I’m going to give these rules their own page and link on the side, which I’ll keep updated as I think of more (or if want to edit these later).

Some Christmas gifts…

As they say: “Christmas is when you get stuff! You need more stuff!”

Well, Christmas is over… it came and went as fast as a day goes by.

I got some great stuff – here’s a picture! Here are my favorite gifts…

Dollhouse: Season Two [Blu-ray]. I only saw two episodes from the second season, and then the show got cancelled and I decided to just wait until it came out on DVD… or blu-ray in this case. So I’m really looking forward to watching this.

Drawn to Life: The Walt Stanchfield Lectures Volume 1 and Volume 2. These books are about drawing for animation. But even if you’re like me and stink at drawing, these books are still very interesting, and many of the principles still apply to 3D animation. I checked the first volume out from the library and read the first 30 pages a few months ago and knew that I definitely wanted to own them. I can’t wait to read more.

To Infinity and Beyond!: The Story of Pixar Animation Studios. The story of how Pixar began. Unfortunately it ends at Cars, I think, so it feels like there should be a sequel in another decade or so. (I suppose it’s always better to wait for a couple decades when people are more willing to talk about past projects more openly.)

Speaking of animation history, Waking Sleeping Beauty is a must for all animation lovers. It’s not really about animation itself, but the business and the people behind it; more specifically about the Disney animation studios from about 1984 to about 1994. It is very interesting… one of the highlights are animator Randy Cartwright’s home movie studio tours, in which he strolls the halls and nonchalantly introduces future-big-names, like a young Tim Burton, Glen Keane, Joe Ranft, John Lasseter, Eric Larson, and some guy who asks if he’s allowed to be recording with that camera. It’s an awesome gem. I wish it was longer! Oh, there’s also part of a lecture by Howard Ashman on why he thought musicals went so well with animation, which was very interesting. I wish I could’ve heard the whole thing!

The How To Train Your Dragon score. It’s just awesome.

Inception: The Shooting Script. Because it is also awesome. Has some great handwritten notes by Nolan, an interview with him, and some concept art. A true Inception fan should get it.

Great stuff! Woohoo!

Save the Cat – and I am a genius

So there’s this book called Save the Cat! Goes to the Movies. (It’s a sequel to Save The Cat! The Last Book on Screenwriting You’ll Ever Need, but my library didn’t have that book, so I can’t read right now.) The book is about story structure in screenplay writing, kinda like Seven Basic Plots: Why We Tell Stories, but focused more on movies.

The book also details about 10 different genres of movies, such as Monster in the House movies, which are about characters facing some deadly evil, like Jaws, Jurassic Park, and Alien, or Golden Fleece movies, where a group of characters go on some kind of journey, like Star Wars or Finding Nemo.

Anyway, I’m happy to say that my screenplay The Melody Box follows the structure of the Out of the Bottle genre so well, that I will call myself a plagiarist genius. No, really, just following my instincts, the story follows the Out of the Bottle structure very nicely. Character gets magic, magic changes life, magic causes complications, the character eventually rejects the magic, etc. I was really delighted with myself.

Another real eye-opener for me (though unrelated to my screenplay) was that in Monster in the House movies, the evil that the characters are fighting has to be somehow associated with the actions of the characters. The characters (or at least one character) has to sin, has to invite the trouble of the monster(s) in; it all has to be someone’s fault. For example, in Jaws, people underestimate the power of the shark and keep the beaches open, even though they should know better. In Jurassic Park, John Hammond clones dangerous dinosaurs, even though he should know better. In Titanic, they should’ve known to put enough lifeboats on the ship, they should’ve known not to turn the ship too much upon seeing the iceberg, and they should’ve known not to say something as blasphemous as “even God couldn’t sink this ship!” The sin might even be something like not paying enough attention. I think the reason these “sins” work so well is because audiences will imagine themselves in the situations they see, and if they can’t say to themselves that they would’ve found a way out of danger (even if it means sawing a foot off), then watching the movie isn’t quite as fun.

(P.S. I think a novel plot can be much more “loose” as different readers will experience such stories at a different pace, sometimes over many months. However, the more the plot of a novel follows the “Save the Cat” structure, the easier a movie adaptation will be. And it could be a nice way for someone who’s plotting a novel to get ideas. Overall, I think most good writers will follow similar structures naturally, just as good composers follow the “rules” of music theory naturally… because it just feels right to do so.)

Goals for 2011

It’s not too early to plan out some goals for the new year, is it? Here are my goals for 2011:

1. Do good work for Animation Mentor – and graduate!
2. Learn to model an environment in Blender
3. Learn to model and animate a character in Blender
4. Continue trying to sell screenplay The Melody Box
5. Write a “listening guide” companion to my album
6. Finish writing a novel – and finish planning another
7. Finish writing 15 short stories
8. Listen to the complete works of Mozart
9. Listen to 100 other pieces of classical music
10. Read 25 fiction books, 25 non-fiction books, and 300 short stories
11. Practice drawing for 100 hours
12. Play video games for 100 hours (I can dream, yes?)
13. Watch lots of movies and TV shows… to study story structure (“Save the Cat” style)
14. Spend as little money as possible… save it for a 2012 vacation!

I also created a special page for it, which you should see on the side menu. I’m hoping to keep that page updated with my progress. It should be updated at least once a month…

As I say on the page, these goals are purposefully beyond my reach (though not completely impossible). The goal is not so much to actually reach these goals, but to get somewhere while aiming for them, if that makes sense.

The only goal I must reach is the first: Do good work for Animation Mentor. The other goals are nice, but I will sacrifice working on them for the sake of Animation Mentor if I must (and I probably will).

I’ve also recently become interested in Blender. My free student version of Maya will expire at some point (actually, it might’ve already, so I’ll have to try to renew it for the next Animation Mentor term), and Blender looks like a nice alternative. After all, it’s free! And it can be used for commercial projects for free. Not that I’m planning any commercial projects any time soon, but it’s nice to have that option.

Christmas, Animation Mentor, and whatever

Christmas

We’re a week away from Christmas! I’ve got almost all my shopping done, I just need to buy one more thing… then I just need to wrap them, put them under the tree, start the fire when my parents aren’t looking because the gas costs money, sit on the floor and look at them and think happy thoughts.

Have you noticed in all those TV specials in which characters talk about the “true meaning of Christmas” they never actually say what it is?

I watched the Christmas classic A Christmas Story earlier this week, one of the great films of our time. No holiday is complete without at least one viewing. Now I just need to watch A Muppets Christmas Carol, not only the last best Muppet film, but also the best film version of the Christmas Carol story there is. Right? Yes? Indeed? They need to put it on blu-ray!

Animation Mentor

I have finished my second semester at Animation Mentor! Though it was quite a bit of work, the term really flew by. I’m getting better with my time management, I didn’t feel as overwhelmed as I did last semester, but I hope I can continue to improve next semester. We get a two week break for Christmas (though I’m still working at my job, so it’s not like I’m on vacation or anything), and then we’ll go through semesters 3 and 4 in a long continuous 24-week no-breaks stretch! It will be intense! I’m exhausted just thinking about it! But I still get excited imagining being able to work as an animator full-time… by this time next year I’ll be done, and we’ll see what happens with my life then…

I’ll post my second semester reel soon…

Anyway, I do think I’ve made some good progress this semester, and I definitely learned a lot. I look forward to more!

Got published!

Beceause my writing be so well, I was got profsionally published! The words flowed so passionately!

I’ve been blathering about it way too much, so I won’t say much now, but my short story appeared in Daily Science Fiction earlier this week! ‘Twas a rousing success. Cake was baked and eaten, wine was (and caused me to be) drunk, and angels sang glorious hymns.

(It was emailed to subscribers earlier this week. If you didn’t subscribe, DSF will have the story on their site on December 22nd, I believe.)

And I got a profile page on the ISFDB… woohoo!

On Thursday morning it started snowing, so I went to work for about 20 minutes before we closed. It’s wonderful to still have snow days in your mid-twenties. So I spent some time writing a new short story. Not sure what it’ll be called yet, but it’s about a sword that shows its holder the image of an evil person, then guarantees the holder invincibility as they slay that person. Isn’t that great? Yes, it is.