This year, Y Combinator’s Startup School is open for everyone to register, and I’m hoping to participate. As they say on their blog:
Today, we’re opening up registration for Startup School 2019, our free online course for founders looking to get help turning an idea into a startup. The 10 week course will begin July 22, 2019 and is free for everyone to participate.
They’ll also be granting equity-free $15K grants to “the most promising companies that join and complete the course.” (I still hope to apply to the core YC program, but the possibility of a $15K grant if I don’t make it would surely be nice.)
They’ll also be hosting meetups / events around the world, one location being Washington DC, which I’ll try to make it to. (I just hope it’s not on Tuesday, September 10th, as I’m going to a Kamelot concert that day. Or near the end of August, as I’ve got a sibling’s wedding to go to.)
My startup is the AI-powered music generation web app I’ve been working on, now tentatively titled Tunesage. (Can you think of a better name?)
I was hoping to finish a prototype of the web app by the end of this month (July 2019). I’ll still try to, but I’m also giving myself an extension until September 25th (the deadline to apply to the Y Combinator Winter 2020 batch) due to circumstances beyond my control (such as a sibling’s approaching wedding and my parents deciding now is a good time to redecorate parts of the house).
So that’s what I’m up to. I’ve also been learning the programming language Rust as I hope to use that on the music app’s back-end.
As the 2020 election approaches, we’ll probably hear more about the idea of “universal basic income” from politicians. And it can sound tempting for two main reasons. Reason 1: Free money! Yay! Reason 2: Technological innovations will put people out of their jobs, whatever will we do?! (Answer: Free money! Yay!) (And perhaps Reason 3: I can show compassion towards the less fortunate without having to do anything but vote! Wow, that feels good!)
But it won’t work.
My viewpoint is this: What is money? What does it mean, what does it represent? Ultimately it represents a person’s labor1, another person’s value of that labor. (A product you buy or don’t buy is the product of people’s labor. Even if it was made in a factory. Even if that labor was in the past. That’s really what you’re paying for.) Its value is not arbitrary. It is completely psychological, and collectively psychological at that. It is determined by the countless economic exchanges people make everyday. What is a dollar worth? It’s worth whatever the holder of that dollar is willing to exchange it for, and what someone else is willing to trade to get it.
In other words: THE VALUE OF MONEY IS DEPENDENT ON ITS DISTRIBUTION. Its value cannot be dictated by some authority other than the countless economic exchange decisions people make, because the worth of a man’s labor cannot be dictated by some authority. You can’t just redistribute it with no associated exchange of labor (abstract as that may be) and expect it to retain its value.
This is the biggest and most dangerous flaw of logic so many people seem to make, thinking that money could forcibly (that is, through governmental force rather than organic economic incentive) be exchanged and retain its value. Why / how would it retain its value?!
So when money is exchanged without any associated exchange of labor, as would be the case with universal basic income, you break the game. You devalue money. It logically doesn’t work because the money no longer represents an exchange of labor (or anything at all for that matter). This means the money won’t be spent as though it is. This means the “worth” of whatever the person buys with their “free money” is warped for everyone. Ultimately you just get a rampant cycle of inflation along with the devaluation of needed labor.
This is also why minimum wage sets “by force” (law) doesn’t work2, at least not long term; because wages are not then economically organic, and you actively incentivize businesses to innovate and replace the now costly employees or go out of business. The idea that the wealthy CEOs at the top will just shrug and swallow the loss and devalue their own work is ludicrous. The idea that shareholders of profitable companies will just snap their fingers and say “ah, shucky darns!” and devalue their own investments is ludicrous.
Also note that this has nothing to do with tax (“we can tax production instead of income!”) or issues of “so where does all this free money from?!”3 It doesn’t matter. It’s the act itself that’s the problem, the act of giving people money for nothing. The exchange is meaningless and so the money is meaningless, and so every economic exchange that ripples from the spending of that free money is devalued.
Granted, it’s difficult (if not impossible) to measure this devaluation, as it’s purely psychological4. But that shouldn’t be controversial, because the value of money itself is purely psychological to begin with.
I also thought the video below was an interesting perspective. Jordan Peterson comes at it from a more personal psychological point of view. He says that the idea of “universal basic income” tries to rectify the wrong problem. The problem is not that people lack money, he says, but that they lack purpose. A person without concrete purpose will waste their money, essentially, so it doesn’t solve their problem. “Provision of money without purpose is not helpful.” Money without meaning will do more to hurt an individual than help. “You don’t want no responsibility,” he says.
Makes sense. And so I think he sees the other side of the same coin. Money is psychological. Unearned money is not spent like earned money. This creates both personal and economic problems.
Of course, economic problems already exist. Social security, welfare, government bail-outs, spending waste, national debt, forced insurance (healthcare!). They devalue money (or labor) in one sense or another. But the system doesn’t bear these “cheats” because they somehow actually work, the system works despite them. It can be like saying, well, the camel is still standing, what’s another little piece of straw? Aside from already not moving as fast as he could, the camel is doomed to collapse if you keep adding weight to his back; that he hasn’t collapsed yet is not somehow evidence that he will never do so, especially when history is full of the graves of crushed camels (that is, socialist nations). And universal basic income would not be another little piece of straw, it would be boulder.
Musical artist Radical Face, one of my favorites, recently released a new EP: Therapy. It’s great stuff, catchy melodies, memorable lyrics. While listening to the third track, “Personal Giants”, a simple four-note phrase that appears at the end of the main melody caught my ear. You can hear it first appear at about 12 seconds in:
Just those four notes there. “And kept the light…” And again at 30 seconds in. “You told me time…” Sounds like a simple ascending major triad, with a minor chord on the second beat. Something like this:
This simple phrase stuck out to me because it reminded me of one of my favorite film scores, James Horner’s score for The Land Before Time. The “Great Valley” theme begins with a similar phrase, an ascending major triad with a minor chord (iii?) on the second beat. You can hear it enter at 3:07 in this track:
Other than those four notes, the melodies are quite different. But to me they’re memorable enough that hearing them in Radical Face’s song immediately conjured up images of Little Foot and rocks and a great valley and dead cloud dino Mama beckoning… And the lyrics in “Personal Giants” perhaps could apply to Little Foot. “To me you’re a giant, some distant lighthouse” … maybe a stretch, but it could work, yep yep yep.
So then just the other day Radical Face does a livestream Q&A, and what does he say at 37:07? Behold…
“Ooh, I love movie soundtracks. Some top ones would be, I really specifically adore The Land Before Time soundtrack by James Horner. I think it’s so good.”
Aha!! You see?! Clear and undeniable evidence of musical influence here! And only I understood, only I could see the secret of those four notes, only I made the connection, haha!
By the way, one of my pieces also features some clear and undeniable influence from The Land Before Time soundtrack, if you can find it…
I got the soundfont to work, or at least to work well enough for my prototype-creating purposes. It will need some fine-tuning in the future, but if I can manage to actually turn this software into a business, it would be nice to create a custom soundfont for it anyway.
I’m now almost to the point where I can start using this software to actually write some music, but I’ve still got a number of controls and GUI elements (buttons and stuff) to program. I need to add the abilities to do mainly the following:
add and delete measures
edit note / track variables such as
release time (how long it takes an instrument to fade away after it has stopped playing)
volume / velocity
stereo position (left or right)
edit reverb settings
save and load files
export and load MIDI files (depending on time; this feature isn’t too important yet)
export MP3 or WAV files (at least look into it; if this is too time-consuming, it’ll be something to look into in the future)
I think that’s mostly it. And none of that stuff (save for perhaps the last one) should be too terribly difficult to code. So I think I can get it done this week!
After that, I will probably be a bit more secretive as I begin adding the “secret ingredients” which are my amazing world-class AI music generating algorithms, which will be the secret sauce of the business. For that, I will probably have to buy a dedicated server (or VPS), as those algorithms will be executed server-side. That’ll be fun.
Hopefully I’ll also be able to use this editor to actually compose some new tracks this April. I owe my few Patreon subscribers probably around a dozen or so tracks, and I want to get that new album out, which just needs one or two more tracks. And it would just be a good test of the software, even without the AI features, to see what composing with it is like. 122 days left!
Oh, what exactly will constitute success come July 31st? I mentioned earlier that success will mean that the software will either be at a point in which it’s ready (or close-to-ready) to actually market and sell, or in which a working prototype is ready to show to investors. Of course, those possibilities are not mutually exclusive, but at least one must be the case. But what does the latter mean? What will make it “ready” to show?
Anything really, so I can’t lose!
Seriously, though, it will mean that the software should be able to auto-write a complete song (minus lyrics) on its own. That’s melody, chords, orchestration. The algorithms are done, it’s just a matter of making them usable to an end-user and making their output as good as possible.
I’d ideally like the software to be able to compose something with the complexity of a Mozart symphony. That would be the true peak of Parnassus. And I’m positive we’ll have that soon enough. Maybe not by July 31st, but it would certainly be awesome, no?
For the past week, I’ve been trying to give my music editor1 the power of sound. I looked into the new Web MIDI API standards, but those are more for sending and receiving MIDI messages, not playing sound, so that’s no help. (Though it may be something to look into later for other features, of course.)
So instead I’ve been looking into the Web Audio API, which does the trick, and has mostly what I need. Actually, it has everything I need, but not everything I want. I want the sounds to sound as good as possible, which means the instrument samples must loop for sustains (as a MIDI synth would).
First I experimented with MIDI.js‘s implementation of sample playing. With pre-rendered soundfonts, I could easily play samples for all the basic MIDI instruments. Problem with this implementation is that the instruments don’t loop! (Or at the very least, they don’t seem to read in the looping data saved in the soundfont.) Instruments such as strings, which can sustain indefinitely, really deserve some decent looping.2
So I moved on to experimenting with a library called sf2synth.js. I can’t understand the Japanese comments (the developer seems to be from Tokyo), but this implementation seems to load in soundfont files much more completely, and actually reads in and uses the looping data! Woohoo!
But even it has a problem. When I play a note from the Musyng Kite soundfont (which is the soundfont I’m currently using for experimental purposes) in the Polyphone Soundfont Editor (which is a great piece of software), it sounds great. But when it’s played back in the browser through sf2synth.js, it sounds more bland.
Here is what I think is happening…
If we look at a preset in Polyphone, we can see that it’s actually made up of multiple instruments; below you can see that “Strings Ensemble” is actually made up of 8 layers.
To me, it sounds like sf2synth.js is only playing one of these layers, instead of all of them like a true soundfont player should.
So my mission for this week is to dig into the sf2synth.js code, try to understand how it’s loading and playing sounds from the soundfont file, and try to give it the ability to play all the layers in a preset that it should. Polyphone is open-source, so I can also dig around their code to see how they’re loading in and parsing / interpreting sf2 files.
I probably only want to spend two weeks max on this; if I can’t figure it out after two, I’ll just have to settle for suboptimal sounds and move on. I can always come back to soundfont programming later. It’s more important to get a working prototype finished by the end of July. 129 days left!
Progress on my web-based MIDI editor / animator has been slower than I’d like, but isn’t that always the case? At the moment, I’ve got the basics I want; you can add and delete notes, copy and paste, create and delete tracks, hide and show tracks, and edit track colors. Still need to allow you to add and delete measures though.
I’m writing this blog post on my phone with a bluetooth keyboard and the WordPress app for Android that I’ve never tried before. So far, pretty good. My LG G6 seems more responsive that the old iPad I tried using before. Unfortunately the screen is significantly smaller on my phone, but I will manage.
So I’m continuing to work on that music-generating software that I hope to turn into a business. My deadline is July 31st of this year (2019). By the end of July, the app must be presentable, either to advertise it and open it to limited paid beta-testing, or to seek interest from investors. (Or both, I guess.) That gives me about 5.5 months to build the first version of the app. If the app cannot be completed by that date, it will have to go onto the back-burner. Because money. Can’t afford to spend the entire year tinkering with it if it will need a significant more amount of work to be presentable.
Well, they’re not really for 2019 specifically; they’re goals I had last year too. But since it’s the first day of a new year, seems a good time to remind oneself of one’s goals:
So I’ve got two main goals (aside from the constant goal of “be more productive and don’t waste too much time web browsing”):
Continue preparing to start a business. This is the computer-assisted music composing software I’ve been working on for years now, and there is of course still much work to be done. This will be my main focus, as it certainly seems the most promising and the most rewarding.
Write some fiction. I plotted quite a few stories in 2018, but I need to get back to actually writing some fiction. I’m thinking about posting some work on Royal Road, a story-sharing site. The goal, other than actually writing the fiction, is write regularly enough to build an audience, which may be easier on a site like Royal Road. There is so much competition on Amazon nowadays, and readers seem less likely to pay for an author whom they’ve never heard of before. Plus, if even a small number of people are reading my work as I’m working on it, it feels like it would encourage me to continue writing. A lot of famous writers were able work like that, publishing stories in pieces (like Charles Dickens), and then the practice sort of disappeared with the advent of television. The Internet has slowly been working to bring it back, but of course the competition is fiercer than ever.
So those are my two goals. They both require enough work that any other goal would be folly indeed.
Oh, one last goal is to write some more music and put out another album. But that won’t require nearly as much work as the two goals above, since the next album is 80% done already.
Also, I still need to post my yearly montage of all the films I watched last year, along with my “Year’s Best” for 2018 (and for 2017, which I never did). In the meantime, I updated my film log on MCL.
Hope everyone had a very Merry Christmas! One of my resolutions for the new year is to blog more, as blogging seems to help me think in words, which helps me think in general… I think. And I haven’t blogged much over the past year, so I got a little bit dumber.
I had a very good and peaceful Christmas. Pre-Christmas busy-ness was worse than usual though, so I didn’t have time to bake a bunch of cookies like I usually do, but I managed to eat too much on the holiday anyway. It’s nice to have a few days off. My big gift this year was a PSVR, which I’ve been wanting since it was released. I’ll blather about that in a bit, but first some thoughts on some nightmares I’ve had…
The meaning of nightmares in which I’m forced to go back to school
I got out of college in 2008.
Notice the phrasing of that sentence. I “got out.” Not “graduated.” I hate formal schooling so much that I think of it as something to “get out” of.
So it’s been over a decade since I got out of school, but throughout that decade I’ve been plagued by annoying nightmares about having to go back. Either I find myself back in college having to earn a few more credits, or I have go back to high school for some stupid reason even though I already graduated from college.
Last night I had an interesting and somewhat cathartic variation on this dream. I was forced to go back to high school and retake some classes, including AP European History, which I dreaded, not so much because the material was difficult, but because there was so much of it. Lots of notes to take and lots of essays to write and lots of names and dates to memorize. But I packed my bookbag and off I went.
When I got to school, however, the teachers had an announcement. “Would the following names please report to the office: Sean, [and three other names I don’t remember]. You four don’t have to be here. There’s nothing more we can do for you. We wish you the best in life and we’re sure you’ll do great!”
In the dream I was relieved. Freedom! The nightmare actually released me from its clutches. Although, what did they mean, “There’s nothing more we can do for you”? Was that because I was too dumb? Not good enough? Oh well, who cares, I was free!
But when I woke up and thought about it, it hit me: Was that why I was having these nightmares? Because my subconscious was (is?) insecure about how I did in high school and college? My subconscious was disappointed in me, knew I could’ve focused more and could’ve earned better grades, so it kept revisiting those stressful times in a sort of effort to “conquer” them? To fantasize about doing better? To try to understand why I hated it so much, why I didn’t do better?
Obviously, I don’t know the answer, but it’s certainly an idea I didn’t even think to consider before. There’s the conscious me, which says of my memories of high school and college, “I don’t care about how I did, I’m just happy to be out of it!” But it certainly feels possible that below the surface, in that mysterious realm where emotions and fears and dreams and desires are manufactured according to their own strange and mysterious logic, the subconscious was unsatisfied and frustrated by the high school and college experience, and that the seeds of these nightmares are planted in unresolved tension. At the very least, it’s an interesting idea that I hadn’t considered and something worthy of pondering.
Guess I’ll have to wait and see if I have any more nightmares about school, and/or whether they are varied in any way.
What would Jung say about this?
As mentioned earlier, my big gift this year was a PSVR. One of the coolest things I can do with it is watch 3D blu-rays! I love 3D movies, though of course the home video market for 3D films never really became popular enough. It’ll be interesting to see if they stop producing 3D blu-rays altogether. Already it seems impossible to find certain titles like Rogue One on blu-ray 3D (in the USA at least). But now I can bask in the beauty of Jurassic Park and Martin Scorsese’s Hugo in 3D! I’ve collected about a dozen other 3D movies as well. I watched a bit yesterday, and it was great! Granted, the resolution wasn’t great, as PSVR doesn’t give you full HD resolution in both eyes, but it’s still completely watchable, around (or perhaps a bit better than) DVD resolution.
I also played a bit of Skyrim in VR. I’m used to playing this game with a keyboard, so mostly I was terrible at fighting as I tried to figure out how to control the character with a PlayStation controller. Can’t do keyboard shortcuts like I’m used to. I suppose I could try hooking up a keyboard to the PS and see if Skyrim VR is even compatible with that. Moving around in the Skyrim world did make me a bit VR motion sick, though the “FOV filters” help a lot.
With that limited gaming experience, here’s my comparison between PSVR and Oculus Rift:
More comfortable to wear (VR unit hangs in front of your eyes from a ring on your head)
In-ear headphone are more comfortable and deliver great sound
Supports 3D blu-rays
Resolution is decent
Field of view seems smaller, but as greater FOV causes more VR motion sickness, this is a tradeoff
Less comfortable to wear (VR unit presses against your face like ski goggles and gets too warm)
Headphones (not in-ear) aren’t great
Blu-ray support depends on your PC and so would cost more (I’ve never tried it)
Resolution seems a bit better; your GPU can likely offer better graphics (at greater cost)
Greater field of view, helps with immersion but causes more VR sickness
Overall, I’d say the PSVR wins at the moment largely due to its greater comfort. I can only play my Oculus Rift for up to about an hour before it starts to annoy me; it’s constantly pressing against my face, gets too warm, and leaves me with ski-goggle marks. PSVR’s design is far superior.
That said, I still prefer PC gaming to console gaming, though I don’t like the whole “Oculus Home” or whatever it’s called that Facebook (owner of Oculus) has tried to shove down everyone’s throat. It’s clunky and unneeded. (I understand they want some control over the market, as any console manufacturer gets for free, but too bad; that’s not in my interest as a consumer.) Overall, I’m hoping for a 3rd party company to come in and conquer them both, but we’ll probably have to wait a while. As with any new technology, I think most companies and investors are more concerned about the business models of this tech; innovation’s not worth much if you can’t sell it. We’re probably lucky (Luckey! haha) to have any VR at all.