Jurassic Park as plotted by AI

Lately I’ve been fooling around with play.aidungeon.com, particularly its “Dragon” model, which is perhaps based on GPT-3 (though I’m not sure). While the app is biased towards generating second-person adventure game text, I have found it fun to feed it some plot summaries and let it generate a continuation. The results are nonsense, illogical, and inconsistent, but funny.

In regards to story writing, the app can be a lot of fun for generating random ideas, but it’s just about useless (so far as I can tell) for generating appropriately constrained ideas, which are far more important to story writing. Stories, after all, have to go somewhere. Plots develop, characters develop, tensions rise and fall, etc. With only random ideas, the story just kind of meanders around randomly. Perhaps some of its pointless meandering can be tamed with proper prompting, but I have not yet found an effective strategy to achieve this. Perhaps future apps will be better designed for such a purpose, but perhaps it is just an inherent limitation with the AI model itself.

Below are the results of one of my expirements with having the app continue the plot of Jurassic Park. The first three paragraphs are copied from Wikipedia’s plot summary of the film, and the rest is from the AI. You can see that it makes very little sense, and would make a pretty terrible movie, but I found it humorous.

Another experiment involved having it continue the plot of the film Clue, in which Mr. Boddy’s ghost terrorizes the guests and Mrs. Peacock kills Mr. Green with an icicle. In yet another, the AI continued a biography of Mozart by having him get married at age nine and grow up to play pianos in taverns and murder his cousins.

Here’s the Jurassic Park plot continuation (the first three paragraphs are the prompt):

Industrialist John Hammond has created a theme park of cloned dinosaurs, Jurassic Park, on Isla Nublar, a Costa Rican island. After a dinosaur handler is killed by a Velociraptor, the park’s investors, represented by lawyer Donald Gennaro, demand that experts visit the park and certify its safety. Gennaro invites mathematician and chaos theorist Ian Malcolm, while Hammond invites paleontologist Dr. Alan Grant and paleobotanist Dr. Ellie Sattler. Upon arrival, the group is shocked to see a live Brachiosaurus.

At the park’s visitor center, the group learns that the cloning was accomplished by extracting dinosaur DNA from mosquitoes preserved in amber. DNA from frogs was used to fill in gaps in the genome of the dinosaurs. To prevent breeding, all the dinosaurs were made female. Malcolm scoffs at the idea, saying that it will inevitably break down. The group witnesses the hatching of a baby Velociraptor and visits the raptor enclosure. During lunch, the group debates the ethics of cloning and the creation of the park, and Malcolm warns about the implications of genetic engineering.

The group is joined by Hammond’s grandchildren, Lex and Tim Murphy, for a tour of the park, while Hammond oversees the tour from the control room. The tour does not go as planned, with most of the dinosaurs failing to appear and the group encountering a sick Triceratops. It is cut short as a tropical storm approaches Isla Nublar. Most of the park employees leave for the mainland on a boat while the visitors return to their electric tour vehicles, except Sattler, who stays behind with the park’s veterinarian to study the Triceratops.

[AI’s continuation]

Meanwhile, Malcolm enters the control room to find that the computer system has been sabotaged. He hacks into the system and finds that Hammond is dead and his son Michael has taken over. As he attempts to escape, he runs afoul of an angry Tyrannosaurus rex who chases him through a tunnel leading out of the building. He returns to his car where he is attacked by two more T-Rexes.

Malcolm manages to drive away, but is pursued by a third T-Rex. A fourth one follows, which knocks him off the road and onto a rocky hillside. He calls out for help and is rescued by Ellie Sattler, who drives up alongside his car and opens fire on the pursuing Tyrannosaurs. She kills them both with her rifle before they can reach Malcolm again.

Back at the visitor center, Malcolm tells Ellie that she saved his life and that he owes her a debt of gratitude. She asks if he wants to come back to the island with her, but he declines. He says there are things here he needs to do first. Meanwhile, Hammond’s grandson Lex has returned from the mainland and reports what happened to his father. While he’s explaining the situation, Hammond notices through a window that one of the rival bioengineers, Ed Regis, is in his proximity.

Hammond rushes out and shoots Regis multiple times before being restrained. He declares that they are at war, before ordering the computer system to be destroyed with a flamethrower.

The film then cuts to the outside of the visitor center, where there is a scream of pain from Ian Malcolm as the building explodes.

The following morning, law enforcement arrives on the island. Gennaro briefs them on the situation. While searching for survivors, they discover that all of the dinosaurs have been killed. The footprints discovered near the visitor center belong to a henchman working for the island’s owner, Peter Ludlow. Ludlow had learned that Hammond was dead and believed that he could get away with claiming the island. He also realized that he was trapped there with several hostile dinosaurs.

The second coup happens in the hospital room where John Hammond lies dying. His granddaughter Kelly has taken over his role as head of InGen and has accelerated the timetable for building a new Jurassic Park in San Diego. However, a police sniper takes her out from a nearby building, mistaking her for Ludlow. The blame shifts to Ludlow. The actual culprit is Ed Regis, who storms the room.

After killing Ludlow with a gunshot to the face, he shouts out that he didn’t kill anyone and that Ian Malcolm was the murderer before escaping via helicopter. With InGen destroyed, Hammond dead, Ludlow dead and Regis on the run, a third shadowy group is suggested as being responsible for the attacks. The investigation suggests that they have no known motive or target.

The book ends with ‘DNA donkeys’, a note about the next entry in the series Tey cats and a reminder that there are fourteen new engravings made out to readers of this book.

Goals for 2019

Well, they’re not really for 2019 specifically; they’re goals I had last year too. But since it’s the first day of a new year, seems a good time to remind oneself of one’s goals:

So I’ve got two main goals (aside from the constant goal of “be more productive and don’t waste too much time web browsing”):

  1. Continue preparing to start a business. This is the computer-assisted music composing software I’ve been working on for years now, and there is of course still much work to be done. This will be my main focus, as it certainly seems the most promising and the most rewarding.
  2. Write some fiction. I plotted quite a few stories in 2018, but I need to get back to actually writing some fiction. I’m thinking about posting some work on Royal Road, a story-sharing site. The goal, other than actually writing the fiction, is write regularly enough to build an audience, which may be easier on a site like Royal Road. There is so much competition on Amazon nowadays, and readers seem less likely to pay for an author whom they’ve never heard of before. Plus, if even a small number of people are reading my work as I’m working on it, it feels like it would encourage me to continue writing. A lot of famous writers were able work like that, publishing stories in pieces (like Charles Dickens), and then the practice sort of disappeared with the advent of television. The Internet has slowly been working to bring it back, but of course the competition is fiercer than ever.

So those are my two goals. They both require enough work that any other goal would be folly indeed.

Oh, one last goal is to write some more music and put out another album. But that won’t require nearly as much work as the two goals above, since the next album is 80% done already.

Also, I still need to post my yearly montage of all the films I watched last year, along with my “Year’s Best” for 2018 (and for 2017, which I never did). In the meantime, I updated my film log on MCL.

Some random July blather

It’s been over two months since I blogged anything, so here are a few random things I have to say.

I’ll admit I haven’t been terribly productive these last couple months. One sister is back from college and got a new kitten, another is on summer break from her job on the other side of the world. I spent a week at the end of last month visiting relatives in Tennessee and doing a little genealogy. I mentioned the Tennessee Archive of Moving Images and Sound in an earlier blog post about my 3x great uncle Bert Hodgson, the song writer, and we were finally able to visit the archive and listen to some of his old recordings. They actually had audio recordings he had made featuring himself playing the piano and singing. They were in rough shape sound-wise, but it was very cool to hear his voice! I can’t say he was that great of a singer though. Still, very cool artifacts!

Writing

I’ve been trying to get back to some fiction writing, but I’m having a good deal of trouble. (Maybe blogging more will get my mind thinking in words again?) I just can’t seem to get into the flow of it. Over the past couple months, I’ve started perhaps seven or eight different stories, some of them from complete outlines, some of them with no outlines at all. It seems like no matter what, I get bored with the premise too quickly and want to start another. What writing illness is this called? Trouble with commitment? Commitment-phobia? Oh well. I’ll keep trying. I still get very excited by story ideas and plotting out possibilities, so I really want to get my ideas into book form. I just get bored with them too quickly and am too excited to try something new.

Music composing

Music-wise, I know I still owe my Patreon supporters four pieces for the two months I delivered nothing. I’ll probably be on hiatus again this month. I can’t believe how quickly this month has flown by. But I still have a good number of melodies I look forward to forming into pieces, and I’m looking forward to finishing another album before the year is out, so those pieces are definitely on their way.

Speaking of music, I really enjoy this guy’s videos about music theory featuring video game music:

Definitely makes me want to try some of the techniques mentioned. He’s good at explaining things too.

A board game

Finally, tonight one of my brothers brought the family this game:

It’s a game you can only play once, and you all play it together as a team. You basically imagine that you’re stuck in a pharaoh’s tomb, and you use cards and a little book to solve puzzles and riddles to escape. The solution to one riddle leads to the next. It’s a bit like a computer game that you pay more for to play on paper.

Honestly, I like the idea of it, but the execution of this particular one was a bit… underwhelming. I just didn’t think the game / puzzle design was very well crafted. Rather than getting “Aha!” moments, you got “Could it be this? Let’s try it. Yep. Huh.” moments. Does that make sense? I guess the puzzles just seemed a bit too random, and what you had to do to solve them just seemed too arbitrary. It’s probably also not a great game for more than three people. Having to pass around the material gets annoying, and having someone else solve a puzzle before you even understand what’s going on isn’t very fun. (And these puzzles weren’t that great to begin with.)

Some of my other family members enjoyed it, though.

But, like I said, I was intrigued by the concept of it. It’s like a linear RPG puzzle game. I’d really like to try creating one myself.

Deliberate practice, and random movie stuff

From another retweet I saw on Twitter (via writer Brian Niemeier), this blog post asks the question: If you just keep writing, will you get better?

The answer really depends on where you’re at, but it boils down to this: getting better at anything depends on what some call deliberate practice. That is, practice with focused attention on what you’re trying to improve. It’s difficult, it takes brain work, because you’re forcing your brain to build new connections. As the task becomes easier, you’ll settle into using your new connections, but you’ll cease to become better. That is, just going through the motions isn’t going to automatically increase your skill. You’ve got to hone in on and focus on specific weaknesses. The whole 10,000-hours-to-become-an-expert thing is misleading, because it doesn’t account for how focused one is.

In regards to writing, this leads to the question: how does one engage in this “deliberate practice” with writing? Is it even possible, after a certain level of skill is reached?

Critiquing other people’s work and collecting critiques for your own will help, assuming you work with the right sort of critique partners, but there remains that nebulous boundary between what one might consider the product of a writer’s skill level and his subjective stylistic preferences. That is, how can one measure one’s improvements? Is there any way to increase one’s skill beyond requiring outside help?

I’m not really sure, I’m just thinking out loud…

For me, personally, one thing I’d like to practice isn’t so much writing in and of itself, but writing faster. Or, lest that make me sound like I wish to be more of a hack, perhaps I should say I’d like to be able to stay focused on writing for longer periods of time so that I can accomplish more in less time. That should be something I could practice, though practicing staying focused always risks that paradox of focusing on whether or not your focusing rather just focusing.


In other news, an new trailer for the upcoming fantasy drama A Monster Calls was recently released:

I read the book it’s based on, which was OK, but I think the story will work better as a film, and the director J.A. Bayona is one my favorites (he’s set to direct the next Jurassic World film), so I’m looking forward to seeing how he brings the book to life.


I thought this little sci-fi short called “Adam” was interesting for purely technical reasons. (I can’t really figure out what exactly happens in it… a wizard turns off a bunch of robots’ iPhones so they follow him like sheep?) It was rendered completely in real time in Unity. Some things aren’t so impressive; the waving grass and the water ripples look awful. But overall this looks pretty darn fantastic for something rendered in real time on a GeForce GTX980. I’m just looking forward to some VR animated movies. Hurry up, rich people of the world, and make them. (Reminder: the film rights to all my books are still available.)

Writing fiction and the final cause

Aristotle was turned into stone by a wizard

If one asks why the heart pumps blood, one could answer in two ways:

A. The heart pumps blood because because the brain sends electrical signals to it that make its muscles contract. Or,

B. The heart pumps blood to deliver nutrients and oxygen to cells and to whisk away their waste.

In philosophy, Aristotle would say that an answer like A is the efficient explanation, a sort of cause-and-effect answer. These are the events that happened before that which we are seeking an explanation for, which we identify as its causes. (It tends to come naturally to us humans, and it seems easy enough to understand, but there’s something I find rather mysterious about it. After all, how could we program an AI robot to form such explanations? Can they only be formulated by observation and experience?)

An answer like B Aristotle would call the final explanation, the end toward which the action is directed.

Now suppose I want a cold soda. I must use my understanding of efficient explanations to create (or at least recall) a set of ordered actions I would take to get that soda. I get up, go to where we keep cups, put ice in it, etc., everything done for the desired end of drinking a cold soda. If something does not as planned, I must edit my set of ordered actions. Perhaps we are out of cups in the cupboard, and I must get one from the dishwasher. Or perhaps we are out of ice and I have to leave a can of soda in the fridge for a while, or drink it warm, or drink something else instead.

Of course, there are all sorts of fun theological discussions to be had concerning the relationship between efficient and final explanations. Final explanations do not exist physically, after all; they are, by their nature, abstract, like thought itself. Perhaps one could say that they can only exist in a conscious being. Still, I could program an artificial neural network to teach itself to do some task, like read numbers. Upon studying the results, I may discover that some section of the network achieves some end needed for the final result. For instance, perhaps a part of the network recognizes the presence of a horizontal line. Now I could say that this portion of the network has the recognition of a horizontal line as its final cause, yet this portion of the network was not created by a coder, but is instead the byproduct of the efficient causes (the training of the network) put in place for the sake of some other final cause. In other words, though we as intelligent beings may recognize that something, like a portion of a neural network or a beating heart, appears to have a final cause, it does not imply that that system was necessarily created by an intelligent consciousness. It may be an emergent property. (Which isn’t to say that it isn’t part of another grander final cause (evolution can be part of a God plan), only that the recognition of a final cause is a conscious abstract act. Does that make sense?)

Anyway, I’ve recently been thinking about this stuff in terms of writing fiction, because an author naturally thinks about these things when plotting a story. Maybe not in a philosophical sense, but we give our characters goals, and we ourselves may have a certain climax or ending or theme in mind (final causes), and then we must order things together naturally so that one event leads to another (efficient causes) and the plot moves toward the ends we desire.

But when I plot out a story and work from an outline, there’s always a bit of joy lost in the writing process, and it can sometimes feel a chore; I know to what end everything is leading, and keeping it in mind so often can lead to boredom, and I find myself wanting to plot a new story rather than finish writing one.

On the other hand, whenever I try writing without an outline, I quickly write myself into corners, or I keep adding new plot lines and characters and the work becomes an unfocused mess.

So I’m searching for a happy medium. Is it possible to write without an outline and without knowing the final cause, yet being sure that the story will indeed come to a satisfying conclusion, as though I had been planning the climax all along? If so, how?

I think it is possible, but I’m not quite sure how to do it yet… (I suppose one could write backwards, but I think that comes with more problems than its worth.)

November happenings

Here’s a journal-ish update of what’s going on here…

Job

At the end of October, I got a part-time night-shift job with the local newspaper printers, so I’ve been adjusting to that. It’s a nice stress-free job in a nice place with nice people, and the income it provides, even if small, is much appreciated; I’m still paying off a stupid college loan, and it’s always nice to have a little bit of spending money. It has some weird hours; I start at 11:45 PM and get off whenever the work’s finished, which is usually around 2:30 AM or 3:30 AM, but sometimes as late as 7:30 AM. My sleep schedule is usually already wired to those times, so that’s not a big deal. It’s just that I still haven’t quite figured out how to manage my time before and after in terms of meal-eating, working on my creative projects, and studying films (a more academic way to say “watching movies”… but I do try to pay special attention to story structure and filming techniques… I still want to make an indie film someday, even if it’s a short film). So I haven’t been getting much done creatively for the last half-month.

Laptop woes

For the last month or so, my laptop has been giving me increasing troubles with blue screens of death, crashing programs, and a hard drive that’s making ugly noises that it shouldn’t. So I’m guessing the hard drive is having issues. I don’t quite have the funds for a new computer at the moment, so I’ll probably have to replace the hard drive soon. Not looking forward to that. Fortunately I think all my important data is backed up, so I shouldn’t lose anything besides time and money. For now, I’m putting it off until I just get a little too fed up with the crashing or until the drive just dies completely… but I’ll probably have to replace it before the year is out. Maybe in a couple weeks when I get my next paycheck.

Book on melody

Yeah, I had hoped to release that book on melody by November 25th of this year, but of course that ain’t gonna happen. I’ve done hardly any work on it, and now I have some more ideas I want to try in terms of creating a program that generates entire symphonies.

Son of a Dark Wizard

I’ve started posting chapters of my upper middle grade fantasy book on Morrowgrand.com, and I mention my ambitions with this project (and my method of self-publication) on my writing blog. Most of my creative energy is currently focused on writing a music score / companion album for the book. I’m hoping to have the score finished sometime next month; it’s a lot of fun to write, and I’m experimenting with more chromaticism than I usually employ. Rather than the happy fanciful flying about that Voyage of the Dream Maker featured, this score is dark, moody, and mysterious. At least, that’s what I’m going for.

Lacking the proper funds to commission a pro artist, I’m probably going to try illustrating the cover of the book and companion album myself… we’ll see how that goes. (If I ever do have the funds, I’ll commission a pro artist for a more professional-looking edition later.) But for now, my focus is on the music.

Other writing projects

I’m still co-writing several projects, on which productivity is slow as usual, but I don’t feel very bad about that considering the circumstances. Anyway, I do hope to start another solo writing project as soon as I can, as I hope the creative energy that will give me will aid the productivity of the co-authored work. I’m still stuck on plotting the intricately woven storylines of Stormground, but I have some smaller-scale ideas that I’m going to try fleshing out.

With new headphones, new album in the works

Last month, I was finally able to get my hands on a new set of headphones:

headphones

The Sony MDR7506 Professional Large Diaphragm Headphones.  They’re an older model, but still of a professional caliber, and right within my budget.  And they’re rather wonderful; I’m really pleased with them.

So, while procrastinating on fiction writing, I’ve been rediscovering the magic the music composing, and have already composed two tracks, roughly ten minutes together, for my next album.

This album will basically be a collection of short musical pieces that each go along with a fairy tale I’m writing; I’m aiming for about ten to twelve tales in all.  The tales themselves will be released for free online (though I might put together a CreateSpace paperback, mostly for my own guilty pleasure).  The album itself will likely be released through my bandcamp page, with some corresponding YouTube videos.

Speaking of YouTube, I’ll probably "monetize" my channel sometime soon.  While I really hate subjecting viewers to ads, monetizing your account is the only way to get custom thumbnails on your videos, and I really hate the automatic default thumbnails on my videos at the moment; they look abstract and bizarre, and they’re not doing me any favors.  I’d like to have titles on there, and some recognizable "style" to them.  I still like using the Music Animation Machine in the actual videos, though, rather the fantasy art like some YouTube composers use; I find the Music Animation Machine’s visuals are just a lot more captivating and engaging.

Anyway, of the two tracks I’ve written at the moment, one is orchestral, while the other is a sort of bitter-sweet lullaby for harp and two whistles (tin whistle and low whistle).  Of course, they both feature my typical song-ish melody-driven style.  They still need some tweaking, but I’m very pleased with them so far.

The new headphones are simply excellent for composing work.  Looking forward to continuing the work.  Of course, this is only delaying my work on that book on melody writing, on which I’ve hardly made any progress since my last post, but becoming obsessed with the joy of melody writing again doesn’t hurt, I guess.

I’m also spending this week trying to get my internal clock back on a normal schedule.  Since college, my internal clock refuses to stay on a 24-hour schedule; it seems to be slightly longer, so it tends to slowly shift out of whack, until it’s almost completely backwards, and I have to force it back into some sort of normalcy, which neither my mind nor body appreciate as they fight against it, making me randomly tired in the afternoons, wide awake in the middle of the night, hungry and not hungry at random intervals, random headaches (which I get anyway, really), etc… lots of fun.

Projects for April 2014

Last month, I did successfully submit some material to Nickelodeon’s animated shorts program. I didn’t have the time (or the skill, for that matter) to draw complete storyboards, but I did submit a written script along with some additional pitch material (e.g., character drawings, etc.). I don’t know how long they’ll take to respond, but since they probably received hundreds if not a thousand submissions, I guess I can’t really hold my breath. I’ll do something with the characters at some point, regardless, whether it’s making a short animated film on my own, or a comic book. But no time soon.

So here’s what I’m working on this month:

Querying agents

I finished my second draft of my middle grade fantasy novel, and have started the process of querying agents. Although I know the process can take a notoriously long time (several months to perhaps even an entire year, if not longer), I really believe strongly in my novel, so I don’t plan on giving up as easily as I did when I was querying agents for my previous novel. Actually, I don’t plan on giving up at all. If I come to exhaust my list of all possible agents, I will seriously consider self-publishing it. I don’t really want to do that; a middle grade fantasy will probably be insanely difficult to market on an e-reader. Middle grade readers usually don’t buy their own books, after all. But I refuse to trunk this novel; I’ll get it out there somehow. “And the world will know that this ain’t no game,” as someone once said.

Anyway, before I consider self-publishing, I’ll try as hard as I can to get an agent, which I’m sure will force me to find a new meaning of patience. I may be querying for a good while.

Short fiction

Since querying really doesn’t take much effort on my part, besides waiting and waiting for responses without going insane, I’ll be focusing my efforts on short fiction. I still have those two co-authored pieces I’m working on, which we’ll probably finish this month, and I also have a number of other stories I’ll write on my own. I probably won’t start another novel-length project for a while, though I’ll probably plot out some possibilities. But I’m excited to turn most of my writing attention to short works.

Maybe a screenplay?

I was thinking of writing a screenplay as well. (Not nearly as much work as a novel, in my limited experience.) Ideally, I’d like to write myself a little library of small-budget projects so that whenever I get into film-making (one of those some-day things), I’ll have some possible small-budget projects ready to go.

I saw that the Virginia Film Office has a screenwriting competition, with a deadline of May 23rd, so I may enter that. They don’t charge a entrance fee, which is awesome; I refuse to submit to screenwriting competitions that charge entrance fees, as most do. (I think many competitions take advantage of new screenwriters’ starry-eyed ambitions; if you lose, there’s no pay off, and you’re out $20 to $50. The opportunity just isn’t worth it.)

OK, I think that’s it for this month. The only thing that may impede my progress is my recent addiction to the 2048 game, for which my current high score is 71216* (which includes achieving the 4096 block).

———-
* Make that 76708. Ha ha.

Projects for March 2014

This month, I’m pretty much continuing all my projects from last month.

Middle grade fantasy novel

I completed my first draft of the novel in February; I’m now working on a second draft and hope to begin querying potential agents sometime this month.

Short stories

I’m still co-authoring a couple short stories, and still hope to write some more on my own after I finish a second draft of the novel.

Nickelodeon’s animated shorts program

I’m still working on my entry for this, but I only have two more weeks; entries are due on March 14th. I already have a script I can submit, but I was hoping to submit storyboards as well. However, my drawing skills are pretty awful, especially after more than a year with no practice, so I’m not really pleased with my sketches so far. I may end up just submitting the written treatment rather than storyboards, but I’ll keep trying for the storyboards until time runs out. Actually, perhaps when the weekend is over, I’ll consider temporarily dropping the other projects and focusing only on this until March 14th, because I would hate to waste this opportunity; who knows how long they’ll keep doing a program like this?

February projects

Here’s a short random update on what I hope to be working on this month:

Middle grade fantasy novel

I’m almost finished the first draft of my second attempt at a middle grade fantasy novel. I only have a few more chapters left to write. This month, I hope to finish this draft, edit it, write and perfect a good query letter to represent the novel, and once again begin an agent search.

Short stories

I am working on co-writing two short stories. I will probably also write some short stories on my own after I begin my agent search.

Nickelodeon’s animated shorts program

According to this post from Cartoon Brew:

[Nickelodeon] will choose a minimum of 10 pitches to develop into shorts that will appear on air, on Nick.com, and the Nick app. The shorts also have the potential to be developed into full series…

I put together pitch material for an animated series proposal back in 2012. This looks like a great opportunity to put the material to good use. I somehow missed this program last year, probably because I was busy finishing my first fantasy novel (which never went anywhere, thus becoming my first “trunk novel”). So I hope to write and storyboard a potential animated short featuring my characters.