[display_podcast]
Yesterday I took that C programming test I mentioned as part of my application for a job to a game development company… and failed! *gasp* The test basically consisted of writing two functions. They said they hoped it would take three to four hours, five at the most. I wrote the first function successfully, but it took me four hours. I spent an hour on the second one, then just gave up. I’m sure I could have done it if I spent a five to six more hours. Designing the algorithms for the functions weren’t that hard (definitely a bit tricky, but not impossible… kind of fun actually), but doing the actual coding in C slowed me down a bit since I haven’t done it in a while. I guess it was a good refresher though. The functions used a lot of the “char” data type, which I just haven’t used much recently; I’ve been using Java lately (mostly because that’s what classes in college used, those traitors!) which I suppose has sort of spoiled me because it makes things like dealing with strings much much easier than the archaic way C deals with them.
So, I guess I can’t have a job with that company! I wonder how often chars are used in the modern game development process? I really can’t imagine it being used much… so it’s too bad I blame them for my downfall. Anyway, I’m still keeping my eye open for game programming jobs that look interesting, and I hope they won’t test me too much on dealing with chars.
Anyway, I’m working on composing yet another waltz. Not sure what to call it yet, but it’s sounding good. I give a little excerpt in the podcast. I’m hoping to make it a part of my upcoming album, coming sometime in 2009, at least an hour of all new music… I hope.
And… oh! I joined TwitPic. Kind of like my Twitter account, but with pictures. In fact, I guess I should add links to those on the side. A fun way to use my camera since I don’t really go anywhere. I’m a hermit. And I don’t have any money. I’m in debt up to my eyeballs. Somebody help me.
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