Don’t start stories with memories

(Disclaimer: The following statements are just my own personal opinions.)

One of my fiction writing pet peeves, which I see mostly in works from novice authors (that is, I can’t remember seeing it in something actually published), is starting a story with a character doing something boring and remembering the necessary backstory for the sake of exposition. I can understand why writers might be naturally inclined to do it: it introduces the main character, exposes the necessary backstory, and shows how the character feels about or has reacted to the backstory, all in one fell swoop. (That said, I’ve never done this myself; I’ve always been weary of this sort of opening. Even with my childhood stories.)

The reason this annoys me: it’s boring and unrealistic.

Why is it boring? Remembering something is just such a non-action. It’s all internal, so when I’m reading the start of such a scene, I have to imagine something really boring before getting to the interesting part. Even if it’s just a few sentences, it’s boring and unneeded. Why not just cut to the chase?

Why is it unrealistic? Because real people very rarely just sit there and go through entire backstories in their heads. At least I don’t.

I wonder if some writers believe they can easily develop a character in this way. I’d argue: no, you can’t. One essential ingredient in getting to know a character is time. Obviously the character still has to make interesting and believable decisions, but I’m not going to care about a new character’s decisions or emotions on the first page. If you want me to feel something for the character as a reader, save it for later in the story, after I’ve gotten to know the character. Making something really dramatic happen to the character on the first page might still be interesting and might encourage me to keep reading, but it’s unlikely to make me actually care. So if you want me to care, save it.

The solution is simple: start the story with the backstory. Don’t make it a memory. Just start the story with the important events that happened first. Don’t be afraid to make big time jumps during the backstory or afterwards. It’s better to skip boring parts than to keep them just for the sake of time unity. In fact, if it’s a bit long and complicated, you can make the opening backstory very fairy-tale like, with much direct telling instead of elaborate dramatization. That can work nicely. Although the way Tolkein did it in The Lord of the Rings was a bit too informative for me; the shortened backstory they gave in the film was better.

Boring first week of the year…

Happy New Year!

First piece of news: Animation Mentor Semester 3 has started!  My mentor this semester is Mike Gasaway, who directed quite a few episodes of Jimmy Neutron.  We had our first class Q&A on Tuesday, and it was awesome; I’m really looking forward to the semester.

Second piece of news: I’m still studying Blender.  I’m now about half-way through the book Blender Foundations.  Chapter I’m currently on: surfacing.  That is, applying textures to surfaces and tweaking the way the renderer calculates how the light bounces off surfaces. It’s really boring… uh… I mean interesting stuff.

Finally, novel update: I’m still planning my untitled fantasy novel.  This morning I completed my outlines for Chapter 13.  I currently have 45 chapters planned, so I’m only about 29% complete.  This will take a long time, apparently, and I’m only in the planning phase.

That’s pretty much it.  It’s been a pretty uneventful week here. *yawn*

Christmas, Animation Mentor, and whatever

Christmas

We’re a week away from Christmas! I’ve got almost all my shopping done, I just need to buy one more thing… then I just need to wrap them, put them under the tree, start the fire when my parents aren’t looking because the gas costs money, sit on the floor and look at them and think happy thoughts.

Have you noticed in all those TV specials in which characters talk about the “true meaning of Christmas” they never actually say what it is?

I watched the Christmas classic A Christmas Story earlier this week, one of the great films of our time. No holiday is complete without at least one viewing. Now I just need to watch A Muppets Christmas Carol, not only the last best Muppet film, but also the best film version of the Christmas Carol story there is. Right? Yes? Indeed? They need to put it on blu-ray!

Animation Mentor

I have finished my second semester at Animation Mentor! Though it was quite a bit of work, the term really flew by. I’m getting better with my time management, I didn’t feel as overwhelmed as I did last semester, but I hope I can continue to improve next semester. We get a two week break for Christmas (though I’m still working at my job, so it’s not like I’m on vacation or anything), and then we’ll go through semesters 3 and 4 in a long continuous 24-week no-breaks stretch! It will be intense! I’m exhausted just thinking about it! But I still get excited imagining being able to work as an animator full-time… by this time next year I’ll be done, and we’ll see what happens with my life then…

I’ll post my second semester reel soon…

Anyway, I do think I’ve made some good progress this semester, and I definitely learned a lot. I look forward to more!

Got published!

Beceause my writing be so well, I was got profsionally published! The words flowed so passionately!

I’ve been blathering about it way too much, so I won’t say much now, but my short story appeared in Daily Science Fiction earlier this week! ‘Twas a rousing success. Cake was baked and eaten, wine was (and caused me to be) drunk, and angels sang glorious hymns.

(It was emailed to subscribers earlier this week. If you didn’t subscribe, DSF will have the story on their site on December 22nd, I believe.)

And I got a profile page on the ISFDB… woohoo!

On Thursday morning it started snowing, so I went to work for about 20 minutes before we closed. It’s wonderful to still have snow days in your mid-twenties. So I spent some time writing a new short story. Not sure what it’ll be called yet, but it’s about a sword that shows its holder the image of an evil person, then guarantees the holder invincibility as they slay that person. Isn’t that great? Yes, it is.

Short story and animation and screenplay, oh my

11 days until Christmas!

Just a couple updates on my life:

1. Be sure you’re signed up to get some Daily Science Fiction! Even if only for a day. My story, Maker of the Twenty-first Moon, will appear tomorrow, December the 15th, making it my fictional debut. You don’t want to miss this historic occasion. I plan on baking a cake tonight to celebrate. Might seem arrogant, but all excuses are valid for cake.

2. The second semester of Animation Mentor is just about over! I’ll post my second semester reel later this week. The semester really flew by. While I think I definitely improved this semester, I know there are plenty of areas I definitely need to keep working on. This semester was quite challenging, but overall, I’m still very happy with Animation Mentor, and I’m looking forward to the third semester, starting next month.

3. I got this email in regards to one of my screenplay query letters (for The Melody Box):

Hi Sean,

Thanks for your intriguing query.

I’ve attached my bio/producing credits and can be reached in New York City at: [censored].

Let’s talk first.

Best,

[censored]

At first, this got me all excited. I forgot the first rule of the artist’s creed: don’t get excited. After Googling the producer’s name a bit more, I found that he ran a script consulting service, and I’m sure that’s what he wanted to try to sell me on. Ugh! No thanks.

That said, I have been fortunate enough to get a few actual genuine requests for the screenplay, woohoo!

I guess that’s all I have for today…

Remember to remember the 15th of December

Please excuse the blatant self-promotional nature of this post, but December 15, 2010 looks like it may become quite historic. According to SF Signal, it is the day I will have some of my fiction professionally published for the first time. (And, considering how undedicated I am to the craft, perhaps the last…?)

You can subscribe to Daily Science Fiction by email for free.

You’ll also see that a story by Eric James Stone is scheduled for the day before mine. If you recall my first post about Maker of the Twenty-first Moon, I mentioned that I got the idea for it (or at least a part of it) while reading one of his previous short stories, Taint of Treason. So it’s a fun coincidence that my story should come right after one of his.

Anyway, subscribe to DSF, mark your calendars, and prepare for much celebration… I think I’ll bake a cake that week… maybe write some music for it…

Uh oh, I don’t want to write a tragedy

I’m still slowly but surely continuing to plot my novel The King of Diaden. I have an outline which details the main events of each of the 45 chapters I think I’ll have, and now I’m going through and writing a little outline for each chapter, which I’m hoping will make writing easier.

This is also helpful just to get the characters and the tone of the story pounded deep into my subconscious. I’m not sure if that’s something readers will be able to recognize, but I think it will surely make writing easier.

Currently, I’m outlining chapter 7, but I’ve already hit my first little snag… the overall tone of the novel isn’t working for me. It’s too tragic. It’s as if one of my themes is: “Life stinks!” And I don’t really want it to have that theme. At the same time, I don’t really want to change the tragic elements of the ending. So I’m really struggling trying to figure out how to make the tone of the novel more positive, while not changing what actually happens plot-wise.

My first idea is to change how the characters respond to certain events in the plot; they should be more optomistic. Their spirits should be more positive, even though certain plot events are understandably tragic. Not that they don’t feel sad, but they shouldn’t let that sadness stop them from feeling good about other plot events; it shouldn’t get them down in the dumps.

This idea is somewhat dangerous, however, as I certainly don’t want their attitudes to seem too sugar-coated, or just too plain apathetic. I don’t want their reactions to seem like a silly lie. So I think this will be a tough balancing act.

My second idea is to separate the narrator and the viewpoint character at some points. I like the idea (and have used it before, mostly in my unfinished novel attempt The Game of Gynwig) of adding in [a little dark] humor by having a narrator who describes tragic events bluntly, because he is apathetic.

(That isn’t to say the narrator has to state: “Hello, I am your narrator” and be some defined character, like Lemony Snicket. It just means there is no viewpoint character at that point, or it’s a very limited viewpoint.)

Again, that will be another balancing act, because if I overdo it, it will be much more of a comedy book, and it won’t be that funny.

And, lastly, I suppose I should try to keep the tone of the novel focused on the wonder of the magic in the book. Overall, it’s still a character driven story, it’s not just a portrait of magic. In other words, the theme of the novel shouldn’t be just how wonderful the magic is. But it should have an effect on how the story is told.

Not sure if I’ll be able to keep all those ideas in my mind while I write, but I hope I can pound them into my subconscious so I can start understanding the story as an overall positive story, and not a big gloomy tragedy, which is kind of how it seems to me now.

More boring old novel plotting…

Animation Mentor semester 2 has official begun! So it’s back to having no free time again, but I’m looking forward to it. My new Q&A time is on Wednesday nights, at 10 PM EST, with professional animator Shaun Freeman. I’ll try to upload my progress reel from last semester some time soon, so that y’all can watch it and be jealous of my professional ambitions…

In other news, I’m continuing to plot my novel. I’ve got an outline, detailing what happens in each of the 45 chapters I think I’m going to have. Now, for each chapter, I’m spending an hour or two outlining the chapter itself, making sure I know how it begins and ends, what the characters are feeling and what they want, what the tone is, what the characters might say, etc. It’s like I’m writing notes to some other writer who’s going to write the novel.

I already feel that this will be a great help for when I actually write the novel, as sometimes when I’m outlining a chapter I feel the need to go back and edit my outline for the chapter before it for the sake of continuity, so I think this attempt will be much better than all my other novel writing attempts.

That said, I’ve only outlined 4 of the 45 chapters so far, so this will take a pretty long time… hopefully it will make the writing itself go faster though, as I’ll have a much better idea of what exactly I want to write… I’ll have already figured out a lot details.

My biggest concern, however, is loss of interest. Well, not so much loss of interest as gain of other interest, if that makes sense. I have other novel ideas floating around in my head and they seem like a lot of fun, and it’s tempting to just go work on them instead. So it may be challenging to keep myself focused on this one novel until it’s finished… but I’ll try.

Novel plotting progress

My break between Animation Mentor semesters is almost over, just got the weekend left.  I look forward to studying animation again, but it’s sad to say goodbye to the free time, and it will be tough to get back into the daily grind.  And some of the upcoming animation assignments look hard, so I’m kinda scared.  *Gulp*

Anyway, I didn’t spend much time playing computer games as I sort of wanted to (still got the weekend though, I guess), but I did finish writing my rough novel outline for The Designers, which I am now going to start calling The King of Diaden.  Not sure that’ll really be the title, but it’ll work for the purposes of blogging about it.

So, the outline is done, and there are 45 chapters.  Normally I’d begin writing at this point.  But not this time, oh no no. I really want to finally finish a novel, so I’m going to spend some time laboring over this outline and adding more details to make sure everything works and there aren’t any plot holes or missing elements. What I plan to do next is to go over this outline and really think about each scene individually. What exactly happens? How does the scene begin and end? What are the characters feeling? What is the tone of the scene? What is the point of the scene in relation to the rest of the book and to its theme? I might write some rough draft descriptions and pieces of dialog here and there if something I like pops into my head, but the focus won’t be on writing, it’ll be on making sure the scenes connect to each other well enough and the story works as a whole.

And… that’s pretty much it. This book will be some wonderful high art!

TV show dreaming…

I should work on my novel (when I can’t work on animation), but I’ve been excited about an idea for an animated TV show I’ve had for a while. I’m still planning it out; my original thought was that I could make the episodes very short (3 or 4 minutes) with cheap blocky animation and animate the whole thing myself (and do all the voices… I’m no Mel Blanc, but I love doing voices). Then upload the stuff to YouTube or something. Seems like it would be a fun project.

It’s still something I’m planning, but I recently realized I could also write query letters and pitches and try pitching the show to agents. It’s, of course, a huge longshot, with 0% chance of success, but still worth a shot, yes?

The nice thing is… you don’t actually have to write that much for the pitch. You just have to detail your idea; you don’t have to write a bunch of scripts. And I’ve already got the idea and a bunch of details, so really all I have to do is put it all together into a clear easy-to-read exciting pitch. That might be somewhat tricky; ideas always seem better to you than to anyone else; excitement can be hard to share. But it won’t be as hard as writing a novel or a script… I think.

And the worse thing that could happen is nothing, which is most likely what will happen, and I can continue to develop the show on my own for YouTube or something. Though I can’t draw very well, so it might just become yet another shelved project…

Another week of animating and plotting

Animation this week

It’s been kind of a meh week so far. My sleep cycle, which was already all out of whack, has become even more out of whack because I have to wake up at 7 AM to take care of some neighbor’s dogs. Which I don’t mind doing, it just messes up your sleep cycle if you’re going to bed at 3 or 4 AM. So then I have to take a nap later on, and/or get a headache, and/or then stay up even later, or lie in bed not able to sleep, etc… everything just gets messed up. So I haven’t really gotten that much animation work done yet. (I did do some, but it looks awful… I blame fatigue.) So I’m going to try going to bed really early tonight, but I fear I’ll just lie there not able to sleep… worth a try though… doing nothing is always worth a try, and fortunately I have Saturday off this week, so I’ll have that extra 9 hours or so to work on animation.

Book plotting progress

Fortunately book plotting (like blog post writing) I can do at work (when there’s time), so I did get a bit more book plotting done, and I figured out a theme.

I am a strong believer that good stories (at least long-form ones like novels and movies) should have themes, that is, they should say something beyond just the actions of the plot; the plot should mean something. It might be cliche, it might remain unresolved by the story’s end, it might be a bit ambiguous (like “the nature of dreams”), but it should be there. I think I’ve stated this somewhere before on this blog, but the only kind of long-form story that can get away with having no theme at all is the comedy, but even those tend to have little themes (though often cliche; really the comedy itself is the theme).

Ayn Rand, one of my favorite writers, defines what I mean by “theme” here the best: Theme (Literary) in the Ayn Rand Lexicon. Of course, this is by no means a way to objectively judge the art of literature, or a formula… I just agree with it and find it useful.

Anyway, back to the point: I have a theme in mind for The Designers. I’m not yet going to tell you what it is though, ha ha! It’s not a religious theme in and of itself, but it’s sort of philosophically related to religion, so I’m trying to explore different religious and non-religious resources on the matter. I don’t have the entire theme yet; I know I want it to be about X, but I’m not exactly sure what I want to say about X, or what each character will think about X.

So, I consider defining the theme part of plotting, and it’s helping me come up with a really fun ending. Bwa ha ha ha!

Erm… I guess that’s it…