There’s an interesting blog post over on Blue Sky Disney about 3D. I do find it nice to see a blog post by someone who doesn’t seem to hate 3D as much as many other bloggers (just check out that post’s comments), but he also makes an interesting point:
A lot has been said about shooting 3D rather than post converting. Just because some studios wanted to rush a conversion and the conversions came out poorly, people have just assumed that all conversion is poorly done. The way conversion should be used is just like any other art form, it should be viewed like cinematography, editing, sound, it is essential to the picture to be done right. “Conversion is a artistic process, not a technical one” – Jon Landau.
If you’ve read some of my older posts, you’ll know that I’ve said that a live-action 3D movie should be shot in 3D, because 3D conversions look awful. I suppose I fell prey to a deductive fallacy; just because the conversions I’ve seen have been awful doesn’t mean that they’re all awful. I’ll still have to see the conversions myself to judge them, I’m not going to take anyone’s word for it, but the writer does make a good point that converting to 3D in post (when not rushed) gives artists much more control over the shot. I still have to wonder how they would convert something like a panning shot of a tree or a field of grass; there’s just so much stuff there to worry about. But if I were a director, it would be much easier to worry about depth perception after shooting, instead of having it hinder my cinematographic decisions during shooting.
Also, though the writer mentions the rise in popularity of 3D TVs, I still think they flicker too much and I’d rather not wear clunky expensive battery-powered glasses. Gimme the cheap movie theater glasses. And raise those frame rates. Maybe they need to sell 3D projector systems?