[display_podcast]

Yesterday I took that C programming test I mentioned as part of my application for a job to a game development company… and failed!  *gasp*  The test basically consisted of writing two functions.  They said they hoped it would take three to four hours, five at the most.  I wrote the first function successfully, but it took me four hours.  I spent an hour on the second one, then just gave up.  I’m sure I could have done it if I spent a five to six more hours.  Designing the algorithms for the functions weren’t that hard (definitely a bit tricky, but not impossible… kind of fun actually), but doing the actual coding in C slowed me down a bit since I haven’t done it in a while.  I guess it was a good refresher though.  The functions used a lot of the “char” data type, which I just haven’t used much recently; I’ve been using Java lately (mostly because that’s what classes in college used, those traitors!) which I suppose has sort of spoiled me because it makes things like dealing with strings much much easier than the archaic way C deals with them.

My awesome desk

My awesome desk

So, I guess I can’t have a job with that company!  I wonder how often chars are used in the modern game development process?  I really can’t imagine it being used much… so it’s too bad I blame them for my downfall.  Anyway, I’m still keeping my eye open for game programming jobs that look interesting, and I hope they won’t test me too much on dealing with chars.

Anyway, I’m working on composing yet another waltz.  Not sure what to call it yet, but it’s sounding good.  I give a little excerpt in the podcast.  I’m hoping to make it a part of my upcoming album, coming sometime in 2009, at least an hour of all new music… I hope.

And… oh!  I joined TwitPic.  Kind of like my Twitter account, but with pictures.  In fact, I guess I should add links to those on the side.  A fun way to use my camera since I don’t really go anywhere.  I’m a hermit.  And I don’t have any money.  I’m in debt up to my eyeballs.  Somebody help me.


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