Checking off some items from the to-do list mentioned in my previous post, my OpenGL GUI panels can now have rounded corners (although they still need a bit of work as they’re not quite as circular as I’d like), they can have shadows of arbitrary size and color, they can have linear and radial gradient coloring, and the text dynamically word-wraps as necessary, with the scroll bar appearing only when needed.
Ain’t that nice? Next I need to work on vertical resizing and making sure multiple panels will overlap correctly when on the screen; a panel should be brought to the front “layer” when clicked on.
Then I will move on to adding the GUI elements I mentioned in the last post.
A fellow programmer on twitch mentioned a GUI library for LWJGL the he had programmed called legui. Looks quite nice so I might play around with it and see if I can integrate any of it with my panels. Another advantage of streaming on twitch: meeting other programmers and discovering new things!
(P.S. I don’t really know if this is my third week of working on it or not, but it’s probably around there. The title of this post is a reference to a film in which people carry in the banner.)